Child and Youth Membership

Let your child become a member of the Junior Coding Club and thrive with digital skills. Educody developed a supervised education service designed for children which focus on information technologies, coding and social interaction in the digitale age. This service is designed to foster your child in the long term, with guidance, support and highly motivating learning activities.

Terms Monthly or yearly subscription payment, renews automatically
Sign-up Fee 29 €

Register here:

To register your child for the Junior Coding Club membership, kindly fill the form for your child’s registration data below. If you have already registered one child and now want to register a sibling, you can select a second or third child (optional).

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Technology touches every part of our children’s lives today. Interestingly, our little ones are highly interested, engaged and motivated to spend their time with digital toys. We should use this passion to let them develop valuable skills for our society and for our planet.  Thus, this is the opportunity to train our children in computational thinking, collaboration and last not least to become a responsible citizen, not to forget in the digital world.

Support your child and sign them up for the Junior Coding Club membership.

With the membership comes a save, child-friendly user account which is serviced by our tutors. Children need a safe environment to learn how to act socially and skill-wise in the digital age. The Coding Club account allows online activities from home, self-awareness and social contacts with other children members with same interests. Our protected Microsoft Teams channels is a safe environment for children to learn how to communicate and try out the possibilities of teamwork and collaboration. As a member of the Junior Coding Club your child will have the following benefits:

  • Supervised, virtual team rooms where young members can log in, team up and access their learning projects.
  • Curated third-party digital education services bundled and administered including school licences for Microsoft 365 Education, Minecraft Education, CodeSpark and many others. Expect continuous development and updates.
  • Supervised, virtual workspaces in protected Microsoft Teams with strict compliance rules.
  • 10% discount on regular Junior Coding Club activities.
  • Advice and Counseling on child-friendly media use and homeschooling technologies.
  • Help with IT problems

The nice thing about this program is that while it’s online, it does gives your child access to specific Teams classes, structured courses, a private member community similar to a school, and tutors who will answer any specific questions you have by email within roughly 24 hours.

Algorithms

We will design Algorithms: Algorithms are recipes or instructions. The quick start guide for baking is an algorithm to make a cake:

  1. Preheat oven
  2. Cream together sugar and butter
  3. Beat in eggs
  4. Add flour and baking powder
  5. Mix all well
  6. Stir in the milk until batter is smooth
  7. Pour batter into cupcakes
  8. Put cupcakes into preheated oven
  9. Bake

To learn more about the importance of Algorithms in our world, we encourage you to watch Kevin Slavin’s presentation at TEDGlobal on “How Algorithms Shape Our World”, where he argues that we’re living in a world designed for and increasingly controlled by — algorithms.

Abstraction: Modeling, Decomposing and generalisation

A key challenge that is addressed in computational thinking is the scale and complexity of a problem.  The main technique used to manage this complexity is abstraction.  Complexity is dealt with by hiding complicated details behind a simple abstraction, or model, of the situation.  For example, a map of a train system is a simple model of a complex reality — but it is a model that contains precisely the information necessary to plan a route from one station to another.

Programming

A computational thinker is not synonymous with a Computer Programmer but programming encourages creativity, logical thought, precision and problem-solving, and helps foster the personal, learning and thinking skills required in the modern school curriculum. Programming gives concrete, tangible form to the idea of “abstraction”, and repeatedly shows how useful it is in any discipline.

Computers

Students will learn the main components that make up a computer system, and how they fit together.
Students will learn what the internet is and the principles underlying how data is exchanged via the internet.

Data Structures

Data Structures are ways of storing “stuff”.  Just as we can put “stuff” in stacks, queues (piles), heaps and buckets – you can do the same thing with data (information). One common example of a data structure, in the real world, is the Pez Dispenser.  Pez uses ‘stacks’ to store and dispense candy. Without structure to all the “stuff” we can’t use it as information to solve other issues.

Project-based Learning

First comes the project, then we have a ‘goal’ that we need to achieve, ‘tasks’ that define the actions that lead to that goal, a ‘Time frame’ that includes starting and ending points, and ‘people’ that perform the tasks during the defined period of time, in order to achieve the goals. Project-based learning is not only highly motivating but also prepares the students for the adult work processes especially in development.

Explorative Learning

Data Structures are ways of storing “stuff”.  Just as we can put “stuff” in stacks, queues (piles), heaps and buckets – you can do the same thing with data (information). One common example of a data structure, in the real world, is the Pez Dispenser.  Pez uses ‘stacks’ to store and dispense candy. Without structure to all the “stuff” we can’t use it as information to solve other issues.

Game-based Learning

Data Structures are ways of storing “stuff”.  Just as we can put “stuff” in stacks, queues (piles), heaps and buckets – you can do the same thing with data (information). One common example of a data structure, in the real world, is the Pez Dispenser.  Pez uses ‘stacks’ to store and dispense candy. Without structure to all the “stuff” we can’t use it as information to solve other issues.

Gamification

Data Structures are ways of storing “stuff”.  Just as we can put “stuff” in stacks, queues (piles), heaps and buckets – you can do the same thing with data (information). One common example of a data structure, in the real world, is the Pez Dispenser.  Pez uses ‘stacks’ to store and dispense candy. Without structure to all the “stuff” we can’t use it as information to solve other issues.

Teamwork and Collaboration

In cooperation, students strengthen their skills and competences together. They learn to work together and take responsibility. By working as a group we can bring many ideas together and come up with something bigger than what a single student would do on her own.
Collaboration often clarifies and spurs students’ thinking. Peers are often better than the teacher in explaining things so kids “get” them. In collaboration team members help each other even with little details, because students are each good at a certain part.

Agile

Data Structures are ways of storing “stuff”.  Just as we can put “stuff” in stacks, queues (piles), heaps and buckets – you can do the same thing with data (information). One common example of a data structure, in the real world, is the Pez Dispenser.  Pez uses ‘stacks’ to store and dispense candy. Without structure to all the “stuff” we can’t use it as information to solve other issues.

Design Thinking and Cycle

Design thinking is a method – or rather a way of thinking – that comes from product development (software and design) and offers many innovative approaches to developing ideas and turning ideas into reality. The method is used to develop a solution for a problem and to approach the solution step by step and in a structured way. We playfully go through the design process from the idea to the solution.

Error Culture / no blame organisation

Data Structures are ways of storing “stuff”.  Just as we can put “stuff” in stacks, queues (piles), heaps and buckets – you can do the same thing with data (information). One common example of a data structure, in the real world, is the Pez Dispenser.  Pez uses ‘stacks’ to store and dispense candy. Without structure to all the “stuff” we can’t use it as information to solve other issues.

Continuous improvement

We don’t stagnate. We learn how to succeed and improve from one point to the other. From each and every task or story that we complete, there is something good to learn. We will learn how to do things better. Every mistake is a potential for a change for the better.

The best summary of skills and competencies fostered is provided by the International Society for Technology in Education (ISTE) of which standards we follow:

  • Empowered Learner
  • Digital Citizen
  • Knowledge Constructor
  • Innovative Designer
  • Computational Thinker
  • Creative Communicator
  • Global Collaborator

The Junior Coding Club’s playful activities incorporate logical and social skills, empower student voice and ensure that learning is a student-driven process. Our curricular is a best practise blend from sources of code.org, Hour-of-Code initiative, Wonder Workshop, Scratch, Hello Ruby, Minecraft Education, CS First and from modern teamwork principles like Design Thinking and Agile Project Management.

We also consider these international and German computer science (CS) teaching standards, such as:

Your own computer equipment is only required for the live online courses, which will be attended from home. For activities on site, the Junior Coding Club takes care of all necessary equipment and materials.

Our hardware recommendations for all our programs are:

  • Computer: PC (Windows XP or later) or Mac (OSX 10.7 or later) with at least a 2GHz processor and 4GB of RAM (8GB of RAM is recommended). An iPad no older than 2018 is also possible for certain courses. If you only have an iPad available for the live online course, please ask us.
  • Internet: Broadband internet with at least 1.2Mbps download and 600Kbps upload speeds.
  • Webcam: Either external or built-in (iPads and many laptops have an integrated camera).
  • Microphone and Speakers: We recommend headphones with a built-in microphone. But any microphone and speakers will work fine in a quiet room.

Our free software recommendations for all our programs are:

  • Secure and child-friendly virtual classrooms for collaboration and to evaluate students progress.
  • Creation and maintenance of a pupil account, starting early for primary school pupils with licences for learning apps from Microsoft, codeSpark Academy and Minecraft Education.
  • Curated collection of recommended educationally valuable learning apps.
  • Privacy, data protection and compliance by design.
  • Special offers for Camps and Live-Online Courses.
  • Optional: Parent meetings and counselling.
  • Optional: Rental service for computers and education technology learning sets.

Information about how to prepare for the activity, especially online from home activities, will be presented right after the booking procedure. You need an account and booking the see onboarding information.